That simplicity, focus, and that design create a better gameplay experience, one that is refined and can be worked on. No to all of that, and not just because it is stupid but because it complicates exactly what you are doing. Some would possibly argue a modern game needs a bigger map, more control points, a larger scope, several different resources to collect, and a loot box system so you can make Darth Vader pink. Resources allow you to build bigger and stronger weapon systems and units, all in the aid of wiping the enemies off the small map. You must fight to the death, taking over each other’s points of gaining resources. Īt its core, there is the basic tribalism of Red vs Blue vs White vs Green. Of course, I’ll stick with a few favorites when it comes to those times, and while Rusted Warfare is one of those favorites, it is simply because it is mimicking Total Annihilation. I won’t say I am the greatest of all time at real-time strategy games because that would be the biggest lie in the universe, however, I do like them from time to time. However, in this case, the gun is a legion of mechs and the spear is a collection of boats and helicopters. You play as the sky god Barry, cousin of Imhotep, and your job is to basically do what England did for hundreds of years: Gun beats spear. At its core, the real-time strategy game of the modern-day has changed very little since 1997, and this is why I wanted to talk about Total Annihilation. Have you seen what has happened since then? It is not the type of game you play for the pixel count and perfectly rounded bottom of a soldier’s bum, it is the game you play to get that tense feeling of resource-gathering so you wipe out the scum of team 2. Yes, all of us from the year 1997 are a bit saggy and tired after 25-years. Even indie games released on Steam are more complex, graphically enhanced, and generally, better. I’m not going to say StarCraft is better, because you either have to be alien or Korean to enjoy that series, but I will admit that Supreme Commander from ten years following its release stands head and shoulders above Total Annihilation. However, I don’t just want to talk about Total Annihilation from that point of view, one that it is somehow soon to be 25-years-old and has been bettered many times over. Arguably, there are better real-time strategy games out there, and there always will be.
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